Population capacity

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Population capacity is a game mechanic that limits the possible number of Units that can be created.

Appearance[edit | edit source]

Population capacity is indicated in the top left corner of the screen, below the ressource bar. Once the limit is reached, a red housing sign will start flashing, indicating unit production has halted.

Effects[edit | edit source]

Once population capacity is reached or exceeded by the number of your units on the battlefield, production of new units ceases.

Countermeasures[edit | edit source]

Town Hall, Barracks, 17th century, Barracks, 18th century, housing all provide dwellings for units, depending on nation. By building these buildings the population capacity will be increased by a fixed amount. The possible achievable population limit is limited due to rising building costs. The other way to make dwellings available is by having units killed or captured.

Strategy[edit | edit source]

  • Reaching population limit is called being "housed" in RTS games and is generally worth avoiding.
  • Build enough buildings that provide dwellings.
  • Use your units in combat. Attack frequently.
  • Have enough peasants to support your economy, but don't have so many that they produce way more than you can spend.
  • Protect houses as they are capturable.
  • Build stronger units in favour of weaker units as all units cost one population space.
  • Delete unneeded units if you need to get free population space asap. (E.g. for an Officer, 17th century to organize your troops in defense of an incoming attack)
  • Destroy or capture an opponents dwellings to limit their unit production.
  • It is increasingly difficult to maintain a large population in terms of area and ressources needed.