Algeria

From Cossacks 3 Wiki
Jump to: navigation, search
Algeria
Algeria.jpg
Strategic data
AbilitiesUnique units:
Mameluke, Archer

Algeria is a playable nation in Cossacks 3.

Background[edit | edit source]

A long time ago, Algeria was inhabited by Berber tribes. In the 7th century it was conquered by Arabs, who converted the Berbers to Islam. During the Middle Ages and in later periods, Algeria was a centre of piracy. Famous buccaneers such as Hairaddine the Red Beard, Dragut and Ulge Ali controlled the Mediterranean Sea, and a lot of European countries were obliged to pay them tributes. During the period from 1609 to 1616, Algerian buccaneers managed to capture a great number of vessels (only 446 of them were British ships). Their soldiers raided the Azores, Denmark and Norway. Pirate ships were sighted at the Elba and the Thames. In 1799, even the United States, who had just declared their independence, had to pay the pirates 50 thousand dollars plus 28 cannons, 10,000 cannonballs along with a sufficient amount of gunpowder, and to provide the buccaneers with ships and the necessary equipment.

Ottoman beys forced foreign visitors who brought their tributes to crawl under a wooden plank in order to make them bow to them. Sea piracy was legal and accompanied by the slave trade. Not just once did the European countries try to capture Algeria and smite the pirates' lair. In 1655, the British navy set sail and fought against Algeria. In 1683, the French fleet fired about six thousand cannonballs at Algiers and left the city in ruins. Five years later, in 1687, French Admiral d'Estre and a huge fleet armed with 18 thousand bombs were sent to destroy the city once again. But this time Algiers was greatly reinforced. About 100 cannons were set on the shore, while the city itself encamped 20 thousand soldiers. Civilians were evacuated to a safer place. When the siege and bombardment began, Algerian General Mesamorto ordered his troops to load the French consul and other French captives into the cannon and fire them at the enemy. The French fleet faced a serious counterattack. In 1830, the French army entered Algeria and took power in their hands.

Characteristics[edit | edit source]

Town Hall:

-Costs less wood, but costs more stone;

-Provides a half less dwellings than standard;

-Cannot reach 18th century;

-Trains Peasant;

-Cannot build 18th century barracks or any replacement;

Housing:

-More health points than standard;

Mill:

-Takes a bit more space than the standard one: less field overall;

-Improve grain crops treatment costs less food;

-Lacks Improve grain crops storage;

Storehouse:

-Costs less wood and stone than standard;

Mosque:

-Takes only 114 seconds to build with one peasant, compared to the 190 seconds of the standard;

-More health points;

Shipyard:

-Costs less wood, but costs a bit more stone;

-Less health points than standard;

-Has no Yacht or anything that can replace it;

-Builds Boat;

-Builds Ferry;

-Builds Galley;

-Builds Xebec, a replacement of the Frigate;

-Builds Ship of the Line;

Bazaar:

-More health points than the Market;

-Costs stone. Second Bazaar costs less wood;

Barracks:

-Costs a lot more of wood and stone, but costs no gold;

-Provides two thirds less dwellings than standard;

-Less health points than standard;

-Trains Ottoman Pikeman, which has better attack and HP than standard, but no armor;

-Trains Light Infantryman, a fast training unit with a long range of vision;

-Trains Archer, the only ranged unit of this nation and can destroy buildings;

-Trains Drummer, a drummer that can't fight, but has a long range of vision. Less HP than standard;

-Trains Officer, an officer that has a strong pike attack. Unlike standard, wears no armor;

Blacksmith:

-Takes 133 seconds to build with one peasant, compared to the 114 seconds of the standard;

-More health points than standard;

-Lacks Forge bayonets and broadswords for infantry;

-Lacks Forge new cuirasses;

Stable:

-Costs more wood and a lot of stone, but costs no gold;

-More than double health points than standard;

-Trains Mameluke, a light cavalry armed with a long lance, the only cavalry unit of this nation;

Artillery Depot:

-No Multi-barrelled Cannon;

Minaret:

-Takes much less space: very easy to place;

-Costs more wood;

-Takes only 190 seconds to build with one peasant, compared to the 762 seconds of the standard;

-Lacks all upgrades related to gunpowder units, except artillery;

-Lacks Design multi-barrelled cannon;

-Lacks Design Montgolfier;

-Lacks Research improved steel grades for cuirasses;

Diplomatic Center:

-Costs less wood, but costs more stone;

-More health points than standard;

Wall:

-Costs more stone;

-Takes 146 seconds to build with one peasant, compared to the 110 seconds of the standard;

Tower:

-Costs more wood, but costs less stone and gold;

-Takes only 1200 seconds to build with one peasant, compared to the 1500 seconds of the standard;

-More health points than standard;

-Higher attack than standard;

-A bit slower rate of fire than standard.

Good for: low peacetime games.

Strategies[edit | edit source]