Population capacity is a game mechanic that limits the possible number of Units that can be created.
Appearance[edit | edit source]
Population capacity is indicated in the top left corner of the screen, below the ressource bar. Once the limit is reached, a red housing sign will start flashing, indicating unit production has halted.
Effects[edit | edit source]
Once population capacity is reached or exceeded by the number of your units on the battlefield, production of new units ceases.
Countermeasures[edit | edit source]
Town Hall, Barracks, 17th century, Barracks, 18th century, housing all provide dwellings for units, depending on nation. By building these buildings the population capacity will be increased by a fixed amount. The possible achievable population limit is limited due to rising building costs. The other way to make dwellings available is by having units killed or captured.
Strategy[edit | edit source]
- Reaching population limit is called being "housed" in RTS games and is generally worth avoiding.
- Build enough buildings that provide dwellings.
- Use your units in combat. Attack frequently.
- Have enough peasants to support your economy, but don't have so many that they produce way more than you can spend.
- Protect houses as they are capturable.
- Build stronger units in favour of weaker units as all units cost one population space.
- Delete unneeded units if you need to get free population space asap. (E.g. for an Officer, 17th century to organize your troops in defense of an incoming attack)
- Destroy or capture an opponents dwellings to limit their unit production.
- It is increasingly difficult to maintain a large population in terms of area and ressources needed.